Tuesday, 16 June 2020

Fighting Fantasy #9 - Caverns of the Snow Witch


Title: Caverns of the Snow Witch

Caverns of the Snow Witch cover
Author: Ian Livingstone

Illustrators: Les Edwards (cover), Gary Ward and Edward Crosby (internal)

Published: 1984

Level of previous knowledge: I remember the storyline very well – man inherits quest to defeat Snow Witch, man defeats Snow Witch, man spends rest of book trying to survive consequences of defeating Snow Witch. The details of how any of that is achieved escape me at present, although the high difficulty level is less easy to forget.

Plot summary: Oh right, well, see above. At the start of the book, however, I am a mere caravan guard who has just volunteered to hunt down whatever ferocious beast slaughtered everyone at a trading outpost in the mountains. Little do I know how the nature of my quest would soon change…

Rules: Standard rules, ten provisions, choice of potion. The Adventure Sheet has a space for Jewels, which I feel is hopelessly optimistic.


Adventure Log:

Attempt #1
Stats rolled: SKILL 7, STAMINA 15, LUCK 10
Potion: STAMINA
I suspect my first trip into the frozen wilds of the Icefinger Mountains will be extremely short and violent…

Beginning my hunt, I head back to the outpost where the traders were brutally slaughtered in the hopes of finding tracks to follow. Unfortunately they’d long since been covered by the heavy snow so in absence of a better idea, I decided to wander up into the mountains with the visibility at near zero. My high SKILL score would get me through, right?

Eschewing the tempting opportunity to cross an ice bridge across a crevasse with a SKILL score of 7 (did I mention the visibility?) I chose to walk around instead. Before long I was set upon by a friendly mammoth which, in an attempt to nuzzle me gently, accidentally tore me limb from limb and left my crushed remains to be buried by the snow.

Conclusion: Failure. Obviously.

Number of combats: 1


Attempt #2
Stats rolled: SKILL 12, STAMINA 15, LUCK 7
Potion: LUCK
My high SKILL score will get me through, right?

Right. Following my own footprints, I headed up into the mountains once more. Feeling better about the ice bridge this time, I stepped gingerly on to the slippery surface and was asked to make a LUCK test. Oh crap. LUCKily I managed to avoid falling to another premature death and made it to the other side. Could I go home now?

Pushing on through the howling wind, I soon encountered two friendly wolves who attempted to eat my face. Unfortunately for them, they had encountered a more skilled incarnation of this caravan guard, and were dispatched quickly. Assuming these were not the creatures I was looking for, I continued my climb. However, the incline increasing and the pleasantness of the weather decreasing, I began to struggle to make progress. Stubbornly pushing on, I was prompted a second time that maybe it would be a good idea to take shelter, so I took the hint and built myself a lovely igloo. Settling in my new home, I ate a luxurious meal and nothing tried to eat me for an hour or so. Good times.

Emerging after the blizzard abated, I continued on until I arrived at a wooden hut. Wondering if our vicious beastie was more civilised than I gave him credit for, I braced myself and entered. Finding little more than the trappings of a trapper, I was briefly disappointed until I spotted a pan of stew. Helping myself (it would be a shame if someone came home to find themselves the victim of a stew theft, but I had a sneaking feeling it wouldn’t be an issue), I had a nice rest before leaving the hut behind, grabbing a couple of weapons on the way out.

Feeling better prepared, I continued on my way, eventually hearing the cry of a stew theft victim being eaten by a yeti (I had a keen ear). Having found the object of my quest, I charged into battle, chucking a spear as I did so (oh yes, spear theft too – well he should have brought it with him, shouldn’t he?). Despatching my opponent with ease, I turned my attention to the injured fur trapper. It was too late to save him, but with his extremely long dying breath he told me a story about the evil Snow Witch, living in a cave up in the mountains, plotting to rule over mankind by bringing on an eternal ice age. Riveting stuff, but he died before telling me about the hero who slew her and saved the world. Anyway, I had to go back to my employer and collect my pay for a job well done. Then I lost control of my body entirely, and went in the opposite direction looking for a fictional witch instead of you know, keeping my job.

A sudden improvement in the weather put a pep in my step as I began my search for the Crystal Caves. I was soon brought to a halt by the rumbling sound of an oncoming avalanche, but I barely made it to a sheltering outcrop just in time as the snow and rocks cascaded around me.

Eventually I discovered the entry to the caves, a massive illusory wall of ice which gave no resistance as I passed through into a long tunnel. Turning at a junction, I arrived in a cavern containing nothing but a bowl of yellow liquid, complete with wooden ladle, resting on an ice plinth. Briefly wondering if this was where yellow snow came from, I decided to sip the liquid, assuming that it was unlikely to be poisonous given that they didn’t really expect any uninvited visitors here. It turned out to be some kind of healing potion, and I strolled back out of the cavern with a warming glow.

Further down the tunnel I came across one of the Snow Witch’s followers, a tall hooded mountain elf. Inwardly panicking, I attempted to nod my way past him, but he noticed that I wasn’t wearing an ‘obedience collar’ (I assumed due to some kind of X-ray vision allowing him to see through multiple layers of clothing and furs) and questioned me about it. Given the option to pretend I was having my collar widened due to weight gain, I decided the safest thing to do was to murder the poor chap in cold blood, so I did. As he died, the collar he was wearing stopped glowing, leaving me to wonder if this incident had not gone unnoticed.

At another junction I prudently turned in the direction away from the sounds of running and I was soon rewarded for this sensible course of action when the floor collapsed beneath me and I fell into a pit trap. Oof. I guess they were prepared for uninvited visitors after all, although how they managed to prevent the more stupid of the Snow Witch’s followers from blundering into this trap time and time again was a mystery. Two goblins then arrived and peered down at me, perhaps wondering if I was one of those stupid followers or an intruder. Deciding on the latter, they demanded that I throw away my sword and climb the rope they provided. Quickly guzzling my LUCK potion then giving the rope a firm tug had the pleasing result of both greenskins falling headlong into the pit, a trip which neither survived (one of them took a little persuasion). I looted what I could from their corpses and clambered out of the pit, continuing down the tunnel to find out what the pit trap was protecting.

Arriving at a circular cave containing a frozen orc and two pools in the ground, from each of which protruded a weapon, I read a carving in the ice which made it obvious which weapon was useful and which was not. Grabbing the weapon I was pleased to discover it added to my combat skill (using my rules this increases my attack strength regardless of initial SKILL, as it doesn’t make much sense otherwise) and rummaged through the orc’s backpack. Disappointed to find some mouldy bread, I declined the fungal snack and moved on.

This event was followed by an odd kind of dream sequence where I met a finely-clothed minstrel who played a song which healed my wounds. Having not eaten the mouldy bread I had no idea why my dreams were so vivid, and didn’t actually remember going to sleep, but when I awoke I was extremely refreshed, if somewhat baffled. Bewildered, I wandered straight into a chamber where some kind of congregation was going on, and straight out the other side before anyone noticed how my un-enslaved state. As I continued onward I heard cries for help and, feeling pretty darn heroic at the moment I headed in that direction to find a dwarf in a pit with onlookers chucking boulders at him. I helped him out by helping him out, and he gave me a sling and some drivel about a White Rat. Noticing the capital letters he used, I made a mental note to look out for it. Or away from it, or whatever.

I eventually emerged in a large cavern with a skull-shaped exit on the opposite side which was extremely foreboding and may as well have been adorned with a sign saying “Evil sorceress this way”. In front of this was some kind of elderly magician clutching a glass prism in his gnarled hands, who told me, in no uncertain terms, to bugger off. Lacking the item which would have provided the only other option, I decided that slaughtering the old man was the only course of action, and although he made this difficult by becoming three of himself, I managed to smash his prism which upset him rather a lot, and he ran off, presumably to ask the Snow Witch to get him another one. Avoiding the skull exit for now, I thought I’d check one of the side exits, assuming that I’d eventually come back here to progress. This proved emphatically to not be the case when an iron grille slammed down behind me as soon as I entered the tunnel. Perturbed, I continued along the tunnel and found my way blocked by another iron grille. More perturbed, I managed to throw a dagger accurately at the switch beyond which lifted the grille and allowed me to progress (the fact that for some reason this was a LUCK test and nothing to do with my SKILL meant that success was against the odds).

After a brief altercation with a crystal warrior which crumbled under the blows of my handy war hammer, I took another turning and arrived in a room with an open sarcophagus. A white rat jumped out of it and ran at me threateningly. Remembering the dwarf’s words I looked for the option to run for my life, but sadly this did not exist, and I was forced into combat with its final form, which was unfortunately that of a gigantic white dragon. In the ensuing melee I gave a good account of myself and had it on the ropes but before I could strike a killing blow its breath attack caught me off guard, and I became an extremely heroic-looking ice statue for the Snow Witch’s collection.

Conclusion: Failure.

Number of combats: 6


Attempt #3
Stats rolled: SKILL 10, STAMINA 22, LUCK 12
Potion: STAMINA
Hmmm. I might stand a chance with the high STAMINA, but I’d better steer clear of any rats just in case.

Taking the same linear route through the mountains, I fought my way past the wolves and had a rather more fraught encounter with the Yeti this time, but my sheer endurance pulled me through. Entering the Crystal Caves I took the same route until I bumped into the mountain elf once more. Feeling less murderous today, I persuaded him that I was here to join the Snow Witch’s followers and, after attempting to talk me out of it, he gave me directions which avoided the pit trap and allowed me to explore a new tunnel.

I soon came to a kitchen, manned by a gnome chef and his Neanderthal scullion. Quite fancying a bit of the moose that was being skinned within, I entered, only to be meekly waved away with a bit of stale cake for my troubles. The cake wasn’t bad, but that moose looked darn tasty. Not long after I arrived at the room of worship again and attempted to stroll through the service nonchalantly. Unfortunately this offended some of the more devout worshippers and I was forced to run for it, expertly dodging their whips and darts as I did so.

Back on a familiar track, I helped the dwarf out of his pit once more and eventually found myself back in the skull-exited room with the mad magician leering at me again like he didn’t know what was coming. Smashing his little toy, I took the opposite door to last time, lacking the dagger necessary to escape the iron grille trap within. My heart sank as yet another iron grille slammed down behind me, but was momentarily relieved when my passage further was barred not just by an iron grille, but am iron grille with a door in it. A locked door. Oh dear. Lacking any kind of key and no option to pick the lock with, I don’t know, a war hammer, I was forced to wait until someone found me and dragged me off to join the Snow Witch’s minions.

Conclusion: Failure. Maybe I should just get over my skulldooraphobia.

Number of combats: 2


Attempt #4
Stats rolled: SKILL 11, STAMINA 19, LUCK 9
Potion: LUCK

Taking the same route as last time, with a couple of exceptions – firstly I admitted to the mountain elf that I was going to kill his boss and he was delighted about that and gave me his cloak (I’m sure a lot of people can empathise), and when I arrived at the skull-framed door I bravely marched straight through, rather than risk getting trapped in the silly side passages again. On the other side, I met a big, friendly giant holding a treasure chest. Before I knew it my adventuring instincts kicked in and I’d fired a ball from my sling into the side of his head, before checking out the contents of the chest. Inside I found three rings. Knowing there was a good chance one of them would mean a painful death or worse, I decided that I would only try one of them on, and went for the least-valuable looking one in the hope it wasn’t a trap. Fortunately the ring told me it had the power to summon a warrior to my side, once and once only. How it relayed this information I can’t quite remember.

Leaving the chamber, I was soon back in a familiar tunnel where I was once again forced to smash a crystal warrior to pieces, this time taking quite a beating in the process. Copper ring, anyone? No? Hmph. Up ahead I turned away from the room where the white ratdragon resided and came to a closed door, behind which I could hear the sounds of shuffling feet. Unable to hear any dance music I assumed someone inside was incredibly shy or embarrassed, and knocked politely. The door was opened by a zombie who was perfectly friendly until he realised I probably had a brain, and became rather bad-mannered at that point. Chopping him into bits, I grabbed some miscellaneous junk from the storeroom and headed the only way I could go, which was unfortunately back the way I came.

Arriving once more at the sarcophagus, I sprinkled some recently-acquired ground minotaur horn on the transforming rat, and it scurried off into the shadows. Examining the sarcophagus I was shocked to discover it to be the resting place of the vampiric Snow Witch, who rose from her slumber and, only slightly perturbed by the garlic I brandished at her, proceeded to enslave me and drink my blood. If only I’d found a stick on my travels…

Conclusion: Failure.

Number of combats: 3


Attempt #5
Stats rolled: SKILL 7, STAMINA 17, LUCK 7
Yeah, right. Screw that.

 Stats rolled: SKILL 12, STAMINA 17, LUCK 12
That was the genuine second roll. Starting to earn Razaaks though…
Potion: STAMINA

So – bridge, wolves, yeti, cave, elf. Same as last time… until I arrived at the kitchen where the gnome and his Neanderthal friend were cooking up whatever vampiric sorceresses eat for dinner. On the lookout for any alternatives to my usual path, I refused the offer of cake and launched into an unprovoked attack on the startled pair,  slaughtering the dim-witted scullion and sending the chef running for his life. Pleased with my act of violence I searched through the cupboards, finding several items: a stick with runes carved on it (woohoo!), a self-tooting flute, and a rose. Taking the first two items and leaving the rose alone on the basis that one in three items is nearly always a trap, I moved on, feeling more confident about my chances against the Snow Witch.

Eventually finding myself once again in the room with the skull door and the leering idiot, this time I took the new option available to me, that of pretending that I was here to play a little ditty on my flute for the Snow Witch. In turn, he tried to fool me by sending me down a tunnel which I knew full well led to a locked door and likely entrapment. After that, events proceeded much as they did last time. I took an absolute battering from the crystal warrior this time, but hobbled onward, picking up the odd items from the kitchen on the way to the Snow Witch’s chamber.

This time I was in possession of both garlic and an appropriate weapon, and was therefore able to pierce the evil sorceress’s heart with the apparently very sharp stick. And that was that. Heading homeward, I went looking for Big Jim and the caravan in the hope that I hadn’t been fired yet. Oh. What do you mean, there’s more?

Falling for the old ‘golden idol transforms into treasure guardian’ trick, I gleefully looted the Snow Witch’s treasure trunk and found myself in combat once again with a massive armoured warrior. Slightly scathed and more than a little tired, I prevailed and helped myself to a pile of gold, being offered the chance to leave an item behind for every 50 gold I took. Now I wished I’d picked up more crap along the way. (A bit odd that an empty backpack would have enabled me to take zero gold!) Leaving behind what must have been a surprisingly large clove of garlic and the now tainted stick, I shoved 100 gold into my backpack, quickly interrupted by the arrival of a dwarf and an elf, who were delighted that I’d saved them from enslavement and offered to help me escape. Rather than go back through the tunnels which were apparently full of goblins (hello? SKILL 12 here) they took me onward, through more tunnels which they had never explored before. Yay. While Redswift the elf jabbered on about nothing in particular and the dwarf (Stubb) smiled a lot, we came across some kind of glass orb on the floor, containing a swirl of colours. At this point I just wanted to get out of here, so I took the elf’s advice and left it well alone.

Onward, and we soon came to a large casket on one side of the tunnel. Despite grave misgivings and the advice Redswift had given only minutes earlier, we decided it would be jolly good fun to mess around with it, and drew lots to find out who would open it. The elf drew the short straw, and fortunately so as his elven instincts alerted him to a hidden catch which he released, evading a potentially nasty trap and revealing the treasure within – a pair of magical boots. Less fortunately for me, when we drew lots to decide who would get to wear them, Stubb the dwarf won, and gleefully pranced about in his new silent footwear while we grumbled to ourselves.

Making a note to loot the dwarf’s corpse should anything happen to him in the near future (ahem), we soon encountered a cave man who took exception to our presence, so I sent my companions down the next tunnel while I stayed behind to beat him up. Finding an odd star-shaped disc on his person, I pocketed it and caught up with my friends to find they had made the acquaintance of a tentacled monstrosity called a Brain Slayer. Feeling somewhat obliging, I willingly gave up some of my brainpower in order that my friends might live. Or at least, I think I did. Nursing a very sore head (and a permanent -2 to my SKILL) I was unable to prevent the creature’s escape, and found my companions in a similar state to mine. Opening one of the pots in the room in search of paracetamol, I found a parchment which taught me a spell to protect against an air elemental. Useful. Specific, but useful. Another pot contained a square metal disc which I added to my toy collection.

Yet another tunnel ended at a wooden door in which was embedded a dagger. Thinking better of touching the weapon, we opened the door into another tunnel, where we sat down for a rest. Grudgingly giving away the remainder of my provisions, I  wondered how much further there was to travel. Further on, another door, this time with a parchment pinned to it. Redswift read the archaic script, and looked a bit terrified. Maybe it said “Any player, no matter how weak on initial dice rolls, should be able to get through fairly easily”. He then tore it to pieces and wouldn’t talk about it. I assumed we’d be fine then. Continuing down the next tunnel, I was unpleasantly surprised to find acid dripping on to me to the stalactites above, causing no little damage to my battered body.

Arriving in a larger cavern, we surprised an orc who had just entered from the other side. There was a glass globe on a plinth, which began to glow and coalesce into an image of the vile Snow Witch. She informed us that she could still defeat us, and proved it by using her spiritual powers to strangle the orc to death via his obedience collar. She then turned her attention to my companions, who were still wearing theirs. I fired a ball from my trusty sling, but this had no effect other than triggering a bolt of lightning that very nearly fried my face. She then began to strangle my companions while I hurled insults at her, eventually tapping into her ‘playful’ nature, which involved bringing in zombified versions of my friends for me to face in combat. Downing my potion of stamina before wading in, I defeated them with surprising ease. She then proposed a game of ‘Discs’ which was similar to Rock, Paper, Scissors and would use the discs I’d found on my travels. Only possessing two discs, I was concerned about my chances of winning, but I chose correctly and victory was mine. Apparently losing the game was more than the spirit of the Snow Witch could bear, and the globe shattered with her cry of defeat. Somehow evading death from the collapsing roof, we clambered out of the cavern and found ourselves outside. We had escaped!

Agreeing to accompany my friends to Stonebridge, we travelled for two days until we came to the river Kok, where we paid an indolent ferryman an exorbitant sum of money to take us across. Hiding from some passing centaurs, we soon came across an old man who charged us more money in exchange for the bad news that hill trolls were gathering near Stonebridge, and the nearby watering hole was poisoned. None of this mattered for long, however, as soon afterwards we were attacked by formidable bird-men who tore us limb from limb. Jeez.

Conclusion: Failure. This is really an epic journey. Even with great starting stats I ran out of juice before the end. All I can do is try again and hope to find something to stop the Brain Slayer slaying my brain, as the loss of 2 SKILL points really cost me.

Number of combats: 10




Attempt #6
Officially in cheat mode now. Rolling 4 dice and allocating as I see fit:
Stats rolled: SKILL 12, STAMINA 16, LUCK 11
Not quite as good as last time, but if I can avoid losing SKILL I might make it further. I’ll take a potion of SKILL this time just in case.

Imagine the same story as last time, except that I took a sneaky peek at another reference and realised that had I not been carrying the war hammer I could completely avoid the encounter with the crystal warrior. This seemed rather unfair so I threw away the war hammer as the warrior approached and used the genie instead, granting me invisibility and allowing me to sneak past.

Ultimately I defeated the physical version of the Snow Witch again, and continued into the tunnels with my new-found friends. Taking a slightly different route to last time, we came to an odd stretch of tunnel floor which was covered in black and white footprints. Choosing to walk on the white ones we were battered by gigantic hailstones coming from er, upwards. This soon abated and, continuing on, we came across a (now known to be useless) circular disc which I picked up.

Continuing on, we found ourselves in a familiar tunnel, eyeing up a familiar casket and drawing straws to determine who the sucker was. This time it was Stubb, and he got himself bitten by the snake hiding within. Rather than killing it and helping ourselves to the treasure, we apologised profusely and backed away from Mr Snake, continuing down the tunnel.

Once again lacking the necessary item, my brain was, alas, slain once again by the slayer of brains, the Brain Slayer. Downing my SKILL potion and muttering to myself, we continued on. Taking a different turn again, we found a shield which was protected by an air elemental – fortunately I had read the scroll which taught me the spell to shoo it away and took the shield without incident, noting with satisfaction the extra SKILL point it provided. The shield also provided convenient protection from the dripping acid in the next chamber.

Annoyingly the SKILL point gain was counterbalanced by the Snow Witch when my attempt to smash the globe with a slingshot resulted in being struck by lightning. Grrrr. Nevertheless I defeated her zombie minions and then won her game without problems, then escaped the caverns and began the journey towards Stonebridge.

Not feeling like paying the lazy boatman again, we walked down the riverbank until we came across another boat. Waiting for its owner to arrive rather than committing needless theft, we settled down for the night. Before long I was woken by the sound of Redswift summarily gutting a dark elf with his sword. Unsure as to what his victim had done to deserve such a fate, I gleefully looted the corpse and found some kind of green potion. Taking leave of my senses I drank deeply, happily discovering it was a potion of healing. Welcome back, SKILL point! Selfishly I finished the entire thing myself, giving no thought to my companions. Soon we cooked up a delicious stew, restoring yet more health and giving me some hope of surviving the rest of the adventure. Taking the boat (murder and theft is clearly more justifiable than just theft) we made our way to to the other side of the river and continued our journey.

Ignoring an old man offering old advice for gold, we were soon set upon by the bird-men once again. This time I was able to prevail over my freakish opponent, whose friends decided we were best left alone. As we continued on, I suddenly had the realisation that I was quite thirsty and didn’t have a water bottle. Unsure as to how I didn’t notice these crucial details earlier, we soon came to a watering hole, which we ignored based on advice from an earlier life. Luckily we soon came across the corpse of a dwarf from Stonebridge, which still had a full water bottle on it. Stubb was less pleased about this for some odd reason.

Stubb had his vengeance when we spotted some trolls approaching the town of Stonebridge on the following morning. Tempted to leave him to slaughter all six of them in his berserk rage, we decided to help him out nonetheless, and it turned out we were pretty good trollslayers. Still frothing at the mouth, Stubb headed straight for the town with us staggering behind. We met his friends who informed him that their previous hammer had been stolen and it was somewhere in Darkwood Forest. Stubb then told us we were no longer welcome to stay in Stonebridge for some reason, before heading off to the forest with his friend Bigleg who I failed to recognise on account of him missing a big hole in his stomach.

Heading off once again, we managed to avoid bumping into more trolls, but I was becoming quite concerned about my diminishing LUCK supply after all these tests. This was confirmed when Redswift breezily informed me that the scroll he read in the dungeon was actually a Death Spell and we were both doomed unless we could find a person called the Healer in the Moonstone hills. Annoyed that the Death Spell not only targeted the reader of the parchment but anyone unfortunate enough to be standing nearby at the time, I attempted to carry him onward, but he selfishly passed away before we got very far, forcing me to waste more time burying him. Weakening by the moment I decided to spend some more time investigating a tree stump, which happened to be full of flesh grubs. Avoiding any contact with them, I was informed that I wasn’t going to find the Healer in a tree stump. Thanks for the clue!

Arriving at a wooden hut I had my time further wasted by a herbalist who was not the Healer, and apparently didn’t think to ask him if he had any herbs that might be useful in my current condition. Oops. Things took a turn for the better later on when I bumped into an elf named Ash who happened to be the brother of the recently deceased Redswift. Agreeing to help me find the Healer, he led me to a dangerous-looking rope bridge. Unfortunately not given an option to avoid LUCK-based activity, we made our way carefully on to the bridge. Two LUCK tests later we had barely made It across, only to be attacked shortly after by a mercifully incompetent death hawk, which had an intimate meeting with one of Ash’s arrows at the second attempt.

Ash gave me directions to the Healer and left me to continue alone, and when I came to a wooden tree house I couldn’t resist the urge to drag my rapidly weakening self up the rope ladder to investigate. Within I was set upon by a man-orc but despite my condition I dispatched him easily. Stealing his stuff, I clambered back down and continued on my way, soon coming across a sleeping barbarian. Lacking any fancy boots which would help to sneak past him (damn you, Mr Snake!) I was forced yet again into combat, again prevailing without much trouble. Putting on his armband which read “Strength is Power”, I was pleased to discover it increased my combat skill even further. A shame it didn’t say “Luck is Power”, not that it would have made any sense.

Finally coming to the Healer’s cave, I entered to find the disfigured man sitting in front of a wall covered in bizarre masks. He told me that he had only ever cured the Death Spell once and was very unlikely to be able to cure me, then handed me a mask to wear which drained more of my health, thus ensuring that he was correct. He then took me to a wide pit with a log across it, and told me to cross. Rather than provide any light, he informed me that if I brought my own light source, it would be easier. Well, duh. Increasingly unsurprised at the Healer’s track record at curing my particular condition, I lit my handy candle and stepped on to the log with trepidation. Happily the crossing was a test of my ability and not random chance, and I made it across. The next test involved walking past a screaming banshee without succumbing to the urge to shut her up. The banshee told me I was going to die, and she was probably right so it didn’t bother me much.

At last the Healer informed me that I must travel to Firetop Mountain and climb to the top before dawn, where the rising sun would finally cure me of the Death Spell. Fortunately I happened to have a silver arrowhead with which he could summon a Pegasus to transport me directly there (again I was rather unimpressed with the Healer’s preparedness for curing this condition). Riding the beast through the skies, I mentally ticked this experience off my list of “Mythical beasts to ride before you die”, doubting I would ever get to tick off “Kraken” or “Mermaid”.

Arriving at the mountaintop, I settled down for a rest, unaware that Firetop Mountain was named as such for its red grass at the peak, which happened to be sleeping grass. Soon I was in a deep slumber, unable to wake until the image of a Phoenix entered my mind. Recognising it as such, I awoke just in time for the sun to rise and cure me of my ills. Climbing carefully down the mountain (what an anticlimax that could be) I set off for Stonebridge in the hope that Stubb had not only returned from Darkwood forest already, but had for some reason been immune to the Death Spell that afflicted Redswift and I. You never know…

Conclusion: Success! And about time too.

Number of combats: 12



Review

Writing: The story starts off as a fairly standard one – lowly caravan guard sent to hunt down yeti and finds him/herself dragged into a quest to defeat an evil villain and save the world. However it doesn’t end there and if anything the adventure post-mission is longer than the mission itself. This is interesting in a way but also feels a little bit like it’s been dragged out too long into an anticlimax. However the writing itself was good enough to keep me engaged throughout, with some nice descriptive text (despite the somewhat repetitive tunnels) and some relationship building with other characters. The gratuitous references to previous books did start to get a bit grating.
Writing: 3/5

Artwork: A nicely done front cover, although perhaps slightly odd to someone who hadn’t yet read the book. The internal illustrations have a distinctive style which may not be to everyone’s tastes but I quite enjoyed some of them, the image of the Brain Slayer (grrrr!) slaying the brains of Redswift and Stubb being one of my favourites.
Artwork: 4/5

Design: This felt like an extremely long adventure – I haven’t been comparing the number of paragraphs passed through on the way to victory in each book but I suspect this is easily the longest so far. This demonstrates a degree of linearity in the book, which gives the illusion of choice many times but keeps you largely on the same track throughout. This does make the inevitable replays increasingly tiresome.

Mechanically this book is brutal, and even with a SKILL of 12 you need a certain amount of luck to get through the sheer gauntlet of combats and STAMINA loss as a result of the Death Spell. In my final attempt I was worrying about my LUCK situation near the end because despite starting with a score of 11 it had decreased to 5 and I had a vague memory of needing to pass a LUCK test to get to the top of Firetop Mountain. Fortunately I’d forgotten about the Pegasus option which allowed me to skip the dangerous climb. I did enjoy the idea that I was running out of time to get healed towards the end but I felt like I was have preferred it if the majority of STAMINA loss came from the Death Spell and not from the random encounters along the way (a SKILL 12 Bird-Man, really?)
Design: 2/5

Fairness: As mentioned, the number of combats which required god-like stats to survive makes this a book for the extremely skilled adventurer. Also the encounter with the crystal warrior seemed rather unfair, not being given the option to call the genie and skip the encounter entirely if you own a war hammer is very harsh, especially as its far from an easy fight, and never are you offered the chance to use the genie again in the book even when there are several occasions where it would have been highly useful. On another occasion I was a bit miffed when I realised that to obtain a crucial item for killing the Snow Witch I had to violently attack some of her followers without provocation (they offered me cake!), which seems a bit mean-spirited considering their situation. That said, there aren’t too many situations where a 50/50 decision leads directly to failure.
Fairness: 2/5

Cheating index: 2 Razaaks
Some stat fiddling was needed when it became obvious that the average Joe wouldn’t stand a chance. I also peeked at the relevant crystal warrior reference so I could ‘lose’ the war hammer before the encounter.

Average enemy stats

Successful path:
15 encounters, SKILL 8.1, STAMINA 7.9
Entire book:
44 encounters, SKILL 8.4, STAMINA 8.4

Instant death paragraphs: 25

Any player can win no matter how weak initial dice rolls: Uh-huh. Huuuuge LIE.

Final thoughts

A decent, epic-feeling story marred by the sheer gauntlet of difficult combats and the linearity which reduces the pleasure of replays significantly. If you want to get anywhere in this book without replaying exactly the same events over and over, do yourself a favour and start with a SKILL of at least 11. I started off enjoying this one but eventually couldn’t wait for the end.
Final score: 5/10

Wednesday, 27 August 2014

Fighting Fantasy #8 - Scorpion Swamp


Title: Scorpion Swamp

Author: Steve Jackson (USA)

Illustrator: Duncan Smith

Published: 1984

Level of previous knowledge: Ah, Scorpion Swamp. I remember this one quite well. Three wizards, three quests, a bunch of magic spells and an infinite amount of those damned irritating sword trees. If I can't manage this one it's because I did something really, really stupid. Or rolled a SKILL of 7.

Plot summary: A good deed has earned me some kind of magic ring which has an unfailing built-in compass and evil-proximity detection functionality. This is quite powerful, so the obvious thing to do is go off and die in a swamp somewhere so that the ring cannot possibly fall into the wrong hands. Also something about mapping.

Rules: This book has a magic system with three types of spell - good, evil and neutral. The spells you get to choose from depend on which wizard you decide to deal with. Despite the section in the rules called 'Stamina and Provisions' there are no provisions in this book - for some reason being able to cast spells removes the requirement to eat.

Click here to skip the adventure log

Adventure Log

Attempt #1
Stats rolled: SKILL 7, STAMINA 24, LUCK 9
I asked for that didn't I? At least with stamina like this my death will be protracted and painful.


Arriving at the small town of Fenmarge, I did what every good adventurer does and headed for the tavern. There I announced to the local population of slack-jawed yokels that I intended to explore Scorpion Swamp. At this news their jaws became slacker (four generations of inbreeding shows) and they tried to discourage me from this plan. As I turned away an Amish farmer appeared from nowhere and persuaded me that I should have some kind of quest to make entering the swamp worthwhile. I agreed to this, and started glancing around the tavern for floating yellow exclamation marks above the heads of the locals. The farmer explained that there were three wizards nearby - one good, one evil and one er, strange. I opted for the latter, in the hopes that such a wizard might not notice that I have all the combat skill of a ham sandwich.

So I sought out Poomchukker, eventually finding his house in the village market. The door was opened by a goblin serving girl. All my instincts screamed at me to turn and run from this fearsome foe, but I bravely stood my ground and was invited inside. After an attempt ro buy the ring from me which I immediately regretted refusing, the wizard explained that he wanted someone to map the route through the swamp to a town called Willowbend so that he could send caravans through. He then gave me a few spell gems to help me out, none of which looked particularly helpful against deadly sword trees.

I merrily departed the wizard's home and made my way to the swamp, where I committed another huge mistake by striding past the sign which warned me to turn back. Reaching the first clearing, I immediately tripped over a root and hurt my leg - I really wasn't cut out for this swamp stuff. Heading eastwards, I made my way to more solid ground where I was offered the opportunity to rest after my long, arduous journey so far. Tempting as it was, I decided to move on and also ignore the hollow tree in the clearing which looked certain to contain something deadly - a small badger perhaps.

From here I headed northwards, soon finding myself in a clearing covered in spider webs. Lacking any option to immediately turn and run for it, I walked into the clearing and found myself face to face with the Master of Spiders, a nasty-looking fellow with pointy ears and no access to a razor. I decided that the best course of action would be to set him on fire, and did so. He took exception to this, dying angrily before the entire clearing went up in flames while I escaped with singed eyebrows.

Running north, I arrived at a grassy clearing with no sign of spiders or evil-looking roots to cause me harm. As I paused to catch my breath I was assaulted by the grass itself. Hacking my way out with some difficulty and significant stamina loss, I limped eastwards where i encountered three odd-looking creatures which were apparently swamp orcs. "I say--" I began, before a pair of arrows were released, one of which caught my arm on the way past, making me even less skilful than I was previously. At this point I didn't like my chances of surviving any combat, so I ran for it, barging past them and not stopping until I found myself at another junction. I didn't know whether or not to be relieved that they hadn't pursued.

Heading westwards this time (this was going to be a hell of a caravan route) my brass ring started flashing and a calm voice said 'WARNING - EVIL PROXIMATE'. OK it didn't, but that would have been cool. Instead it tingled a bit, and I looked around to see a whole load of scorpions scuttling towards me. Transfixed in horror, I stood there like an idiot while the evil things crawled all over me, stinging all the way. Running off again (I should have adopted the position earlier) I headed north, arriving at a stone bridge crossing a river. Casting a stamina spell in case the bridge decided to attack me, I stepped gingerly on to it and started the crossing. Fortunately there were no nasty surprises.

On the other side of the bridge was a huge tree standing alone in the middle of a clearing. Suspiciously eyeing its branches for any signs of swords, I stopped to look upwards, spying a large nest at the top. Its owner then arrived and glared at me. I had no idea what the eagle was trying to tell me and pondered asking it for directions, but eventually thought better of it and backed westwards out of the clearing.


I stepped around a tree to meet a dwarf. Irritatingly, however, he wouldn't be much use in providing me with directions due to the giant scorpion pincers around his neck. Offered the chance to perform a heroic rescue or a cowardly retreat, I of course chose the latter, only mildly annoyed that I wasn't offered the more despicable option of waiting for the scorpion to lose interest in the dwarf's corpse and then having a good old fashioned loot.

With a cheery wave I continued northwards, turning west at a crossroads. The path turned southward, away from the direction in which I was generally trying to head, but at the junction a ball of dancing light was trying to beckon me westwards, off the main path. As tempting as this was, my innate fear of bumping into an evil television set asserted itself and I decided against entering the murky undergrowth.

Following the path southward, I found myself in a marshy clearing containing a large, fetid pool. Sighing and preparing for the worst, I approached, watching the pool and awaited the inevitable... lump of slime which heaved itself out of the pool and into my intended path. Dismissing the idea of trying to leap over it (such heroics are reserved for those with less ranks in Clumsy Foolishness) I froze it with an Ice spell, which worked remarkably well, and proceeded westwards once more, aiming a smug kick at the frozen remains on the way past.

Distracted by my own sense of not-quite-as-much-inferiority, I almost blundered into the gang of brigands up ahead. Hiding behind a benevolent-looking tree, I considered my options. Informed by the text that 'there is no need to be foolish', I figured that 'Charge out at them, shouting and waving your sword' could result in a sub-optimal outcome. I didn't want to turn back so I was left with a choice between magic or diplomacy. A glance at my character sheet and... diplomacy it is! (This assumes that evoking pity is a form of diplomacy.) Walking out to greet them, I was soon challenged by their leader. My plan had worked and they didn't feel that attacking me five-on-one was very sporting. However they seemed to believe that a fair fight with their leader was sporting - an assertion I disagreed with heartily, but went along with because it was better than the alternative. Fortunately, the fight was only to first blood and if I lost I would have to hand over something of value. Presumably my preferred solution of just handing something over without all the violence wouldn't have been sporting. Duly losing the fight, I handed over one of my spell gems and was allowed to continue on my way, after a nice cup of tea and a sit down. Spiffing chaps, these brigands.

Now heading north once more, I found myself on a progessively wider path which eventually led me to the town of Willowbend! Choosing a tavern at random, I found myself in a bedroom above the Black Bear, which was apparently an extremely popular night spot with the locals. I was offered the chance to go downstairs (presumably in my pyjamas, teddy bear in hand) and threaten an entire barful of drunken louts into jolly well keeping the noise down. Or I could just dream of being that stupid. Eventually I woke up to the sounds of the morning market, arose and left town again without so much as a spot of breakfast. Of course, now that I had the route to Willowbend mapped out I could do the sensible thing and go back around the swamp the long way, to avoid the perils within.

Or I could march straight back through like a sucker.

Fortunately the brigands remembered how pathetic I was and didn't feel like bothering me again and I continued my journey unmolested as far as the eagle's nest. Here I was told that I was really honestly quite curious about the extremely fascinating bundle of twigs in the tree above me and was offered another chance to explore the opportunity to have my eyes pecked out. Somehow resisting the temptation, I headed south until I arrived in a clearing containing hundreds of familiar-looking scorpions. They recognised me too, and swarmed towards me in the hope of seconds. A Fire spell soon taught them a lesson, and rather than hang about to make scorpion kabobs I left the clearing in a hurry.

Remembering that I was forced to run through this area of the swamp in a comical fashion because of all the mild peril, I decided to deviate slightly from the route I took on the way to Willowbend. Turning west, I entered a clearing where a man in a rather fetching hat was sat against a tree, eating cheese. He invited me to join him, but my ring warned me that his alignment did not make this a sensible plan. Choosing to pass him by but not make any attempt whatsoever to keep an eye on him, I shouldn't have been surprised when he sprang to his feet, choked me with his garrotte and robbed me blind. All I had left was a Stamina spell gem, however, and I was glad he left me with my sword, or my combat effectiveness would have descended to that of a tree stump.

The next clearing showed all the signs of a bloody battle. Now in a hurry to get out of the swamp before I encountered something deadly (a small vulture, for example), I declined the chance to wade in the gory remains looking for valuables and moved on. I then bumped into (not literally, thankfully) a wounded unicorn, which seemed up for a fight. I, on the other hand, was not, and was forced to run back the way I came. Back on my original route, I was again thwarted when I found the clearing where I met the Master of Spiders was still very much on fire. Retreating once more, I found myself in the clearing where I bravely defeated several orcs' attempt to kill me by running away from them. This time I was offered no such luxury, and I was forced into combat with all three of them at once. I managed to kill one but after five rounds I succumbed to their lesser incompetence.

Conclusion: Failure. So that's what it feels like to be the pinball...
Number of combats: 5


Attempt #2
Stats rolled: SKILL 9, STAMINA 20, LUCK 10
OK, providing I don't manage to trip over and cripple myself on the way to the swamp I might stand a chance this time.

After my chat with Gronar, I decided that his strategic pause after mentioning the Good wizard was a cynical attempt to manipulate my choice. I therefore decided that I would rebelliously approach the evil wizard, Grimslade. Leaving Gronar in mid-praise of the Good wizard's animal rights record, I wandered off to the edge of town in search of a suitably forboding tower. Eventually I spotted a building displaying all the traditional staples of evilness - bats: check, heads on spikes: check, gargoyles: check, pointy towers: check. As I approached the front door it swung open, revealing the wizard himself. At this point I was seriously considering a cop-out story - something about being a humble merchant - but this idea was shattered when the wizard announced not only that he knew why i was here, but also that he believed I was a pathetic waste of space. Indignant, I challenged him to a fight. In typical evil villain style, however, he summoned a minion to take his place - in this case a stone statue of a goblin. I clubbed it to dust with a table leg, but the wizard was unimpressed by my failure to avoid injury, derided my ability and complained that I'd made rather a mess of his room. I never did have much control over my temper, so a couple of minutes later I found myself looting his skinny corpse. Happily this resulted in the discovery of a magical sword, which I immediately trusted to not be an Unholy Despicable Weapon of Ultimate Cursed Doom which would suck out and enslave my soul, and took with me. Then I scarpered, being an experienced enough adventurer to know that when you kill an evil villain, his lair/cave/castle/tower always collapses (in this case, it explodes).

Conclusion: Victory!

...no? Oh right, the swamp...

Deciding that evil wasn't so great after all, I finally succumbed to the book's urgings and visited the good wizard, Selator. Despite a rather less impressive home, Selator was apparently a wizard of significant power, at least enough that he can use a crystal ball to find a plant several miles away. My mission would be to find this plant and return with one of its berries so that he could grow many of these plants and presumably save the world with their healing powers. He gave me a selection of spell gems and sent me on my way. As I headed towards the swamp I reflected that my visit to the evil wizard's home was far more interesting.

Successfully negotiating the detestable hazard that is the 'soft part' of ground in the first clearing, I headed westwards. I soon came across a log cabin, inhabited by a large hairy man who I immediately recognised as the Master of Wolves by the amulet he wore (despite having no reason to know that the Masters wore amulets). He told me to bugger off, and I saw no reason not to comply (and a couple of growling reasons to obey).

Coming to a shallow stream containing 'movement', I was given the option of wading across, or casting spells that I didn't have. I shrugged; what kind of hardy warrior would turn back because of a little water? Splashing through the water, I attracted a few leeches which attached themselves to my legs - I assume that if I had picked up any infections from the water then the leeches took care of those for me, so the loss of a few stamina points was a good trade.

Heading northwards, I groaned as I recognised the part of the swamp I had entered. Keeping an eye on the blade-wielding branches around me, I rifled through my bag for a useful spell gem, but the only spell that may have been useful was apparently the sort of magic that only evil wizards would contemplate. Fortunately my sword arm did not let me down and I made it past the gauntlet relatively unscathed.

Feeling pleased with myself, I wandered into a clearing and found myself face-to-horn with a wounded unicorn. The daft thing was mid-charge when I cast a Bless spell, healing its wounded flank. It whinnied happily before showing me where a couple of spell gems were conveniently buried - sadly containing two spells I already had, Friendship and Luck. Still, you can never have too much of either, said the unicorn, pooping a rainbow under a tree. Feeling slightly nauseous, I continued northwards.

Eventually I found myself on a riverbank, looking across a watercourse filled with crocodiles and 'other creatures' that the crocodiles had allowed to live. Given the lack of any option to feed myself to them, I meandered along the riverbank until the ground rose some twenty metres above the water and the path petered out. I was then given the option of turning southwards away from the crocofile-infested river, or diving in and attempting to swim across (known as "dinner from above"). At this point I was reminded of the wise words of my old mentor from Adventurer School: "Don't be stupid." He said that quite often, for some reason. I waved cheerily at the sunbathing crocodiles (sunbathing, of course, despite the 'evil fog' that covers the entire swamp) and headed back to the south.

Entering a pleasant glade, I met a cheerful man I presumed to be a leprechaun, sat against a tree and enjoying a picnic. My ring buzzed on my finger and I was informed that the man was evil and a thief. Marvelling at my ring's new-found ability to discern the profession of others, I decided that I didn't want this chap potentially following me around the swamp, waiting for me to turn into a corpse, so I took the initiative and attacked him. He turned out to be tougher than the average leprechaun (or perhaps it was just a cunning disguise) but I defeated him without serious injury before stealing (I guess the correct term is looting, but I like irony) his cheese and an ostentatious red cloak.

The next clearing was scorpion HQ, where all the swamp's scorpions hang out and wait for assignment. Ready for them this time, I leapt heroically to safety and continued to the oddly-sturdy stone bridge which I crossed without incident. Beyond the bridge I came across the large tree, complete with glaring eagle. Eagles apparently don't remember adventurers who met them in past lives, so I backed away carefully.

Congratulating myself on successfully avoiding the last few obstacles, I marched confidently into the next clearing where the unfortunately dwarf was busy being pincered by a giant scorpion. At this point all common sense fled, and I waded into combat. After several painful rounds, however, I was forced to escape and leave the stout fellow to his fate as a short snack. I could almost feel Selator frowning at me from afar.

Northwards I ran, past a crossroads until I was forced to slow down by some inconsiderate boulders. Atop one of them stood a ranger - apparently I knew this because he was dressed in green, despite the fact he only had one sword and had no hood, ranged weapon or animal companion that I could see. I told him whom I served, and he suggested that I speak to the Master of Gardens, who lived nearby. I left him to his stationary ranging and followed his directions to, unsurprisingly, a lush, well-tended garden. There, the Master of Gardens greeted me and gave me further directions that would lead me to the plant I sought.

Marvelling at the prevalence of friendly people in this dark, dangerous, forboding, uninhabitable, impassable, hellhole of a place, I followed his directions until I came face-to-knee with a huge giant with Gandalf syndrome. A bit of flattery and some softly-spoken words of sympathy persuaded him to let me pass, however. It turned out that his favourite handkerchief was stolen by a thief, who was then killed by me, and now here I was with the Red Cloak of Snot Collection in my possession - what a coincidence! Warning me of wolves ahead, he left me to continue on my way. Sadly I was not offered the opportunity to use a Friendship spell to encourage him to accompany me as a personal bodyguard.

A short way to the north, I found what I was looking for, as well as the saddest excuse for a final boss ever - yes, the wolves I was warned about. One of which died before it could say 'arooo'. Dispatching the other quickly, I examined the Antherica plant to find a single berry which had implausibly avoided being eaten by the local wildlife. Stowing it carefully in my backpack (one would have thought Selator or I would have had the foresight to prepare a small lunchbox or something for this purpose), I turned and headed back southwards.

Much of this journey was uneventful - the giant had wandered off, the giant scorpion had finished his meal and nothing was left but leather armour and bones (I assume the dwarf's weapon provided chronic indigestion) and the eagle was nowhere to be seen, presumably busy glaring at something else. I leapt over the scorpions once again and found myself back in the clearing containing the thief's looted remains. From here I took a slightly different route, aware that the sword trees were waiting not far from here. Heading southwards, I walked straight past the remains of a bloody battle and into a clearing where I was forced to hack my way through the rather unfriendly grass before progressing to the next area which was the home of the Master of Spiders.

Oops, I forgot about him.

Having no Fire spells with which to cause a spider apocalypse, I was forced to fight the unpleasant fellow in melee combat. Three hits from his nasty poisonous weapon would have finished me off, but fortunately he only landed one before he fell. Grabbing his amulet caused a spark to leap from it and set fire to the whole clearing - a bit of a design flaw, that. Running for my life, I made my way back to the edge of the swamp, past the ominous-looking hollowed-out tree and the fearsome 'soft part' of ground which could well have nearly finished me off.

I emerged from the swamp, battered and exhausted, and made my way to Selator's hut where the wizard waited. He was delighted to receive the berry, even though it was a little bit squashed by the remaining spell gems I had rattling around in my backpack. I stood, slightly swaying, eagerly anticipating my grand reward. Selator gave me some healing potions (the least he could do, really) and 'a hot meal'. Grimslade at least would have given me 500 gold pieces for the amulet I brought back. I risk life and limb for a flipping BERRY, and what do I get in return? A chicken casserole.

Conclusion: Success! For what it's worth.
Number of combats: 8


Review

Writing: A very straightforward plot - no saving the world or anything like that. It seems like you're risking your life for relatively small benefits (and in my case, very small rewards). The swamp is described well enough although in many places it felt less like a dark, oppressive place and more like a romp through the forest. The book has a strong bias towards being good and doing the right thing to the point that, even if you successfully complete the 'evil' storyline, you are given a telling off and assumed to regret your actions. What if I just wanted to be plain evil?
Writing: 2/5

Artwork: The front cover leaves a lot to be desired, evoking memories of the famous Bloodbeast from Deathtrap Dungeon but nowhere near as detailed or fearsome. The interior art work is slightly better but much of it seems quite faded and there are very few pictures that show any kind of backgrounds that give any impression that you're in a dangerous swamp.
Artwork: 2/5

Design: Scorpion Swamp is unique in that it plays almost like a board game, with fixed locations that can be navigated and re-visited. This is handled quite well for the most part, with each clearing having a reference you should turn to if you have been there previously. It does fall down occasionally though, with some odd situations occuring, such as approaching a bridge from the north, then having to cross the bridge to leave northwards. The layout is fine - it doesn't map perfectly in a couple of places and it would have been nice to get some idea of how far you're travelling between clearings in these cases, but it's supposed to be difficult to navigate anyway. There isn't much to mention beyond the navigation though - some more items usable in different situations might have made things more interesting.
Design: 3/5

Fairness: All in all this doesn't seem too difficult an adventure at first, and my memories of it certainly weren't frustrating ones, but it isn't an easy as you might expect. There are a few encounters which can really cause you problems and a couple of wrong choices could make things awkward even for a highly skilled adventurer. The three quests vary slightly in difficulty but this isn't a bad thing - serving evil should probably be more stressful than doing good.
Fairness: 4/5

Cheating index: 0 Razaaks

Average enemy stats
Successful path
8 encounters, SKILL 8.3, STAMINA 9.4
Entire book
X encounters, SKILL 9.1, STAMINA 9.0

Instant death paragraphs:16 plus a few endings of dubious success

Any player can win no matter how weak initial dice rolls: With the right spell gems and some prudent choices in the swamp, this may well in fact be TRUE.

Final thoughts

Scorpion Swamp won't go down as one of the great classic Fighting Fantasy gamebooks but it does deserve praise for being a little bit different. The board game-like style allows a level of non-linearity rare in gamebooks and gives the player a sense of freedom. Combined with some robust game design it could have been a real winner, however the straightforward gameplay and unexciting plot hold it back somewhat.

Final score: 5/10

Links

Titannica page
Buy Scorpion Swamp on Amazon.co.uk

Playthroughs from other bloggers

Turn to 400
Fighting Dantasy
Fighting For Your Fantasy
Adventure Gameblog
Seven Fourteen Seven
The Sidekickcast

Friday, 15 August 2014

It's About Time...

In traditional blogger style, the few weeks I implied in the last post has turned into 7 and a half months. However I've finally gotten back on the FF horse and completed my Scorpion Swamp playthrough (the horse, however, did not make it). I'm on holiday for the next week but will be posting the playthrough next weekend, and making a start on Caverns of the Snow Witch soon after. If I have any followers left, thanks for your patience :)